In this third and final tutorial of this series, we look at using topographic mapping data, point cloud terrain data and building massing data from the Digimap service to generate a rendered isometric landscape. In addition, we also incorporate the woodland generation script from the prior tutorial to provide an aesthetically useful method for rendering a low-poly woodland.
Read MoreTutorial 03 Part 2 - Woodland Generation
In this tutorial, we will look at woodland generation using a recursive generator, the galapagos solver and the kangaroo physics plugin. The purpose behind this method is to provide a means for someone to generate a low-poly randomised woodland without resorting to using proprietary (and costly) 'CADBlocks' found through services such as VRay or Enscape.
Read MoreTutorial 03 Part 1 - Isometric Contour Cube
This is the first of three tutorials that will cover ways to manipulate Ordnance Survey data using Rhino, Grasshopper & Illustrator to achieve a specific aesthetic outcome. In contrast to the prior tutorials I have uploaded, I have attempted to record these in such a way to act as a step-by-step guide for those who are interested. The later tutorials will incorporate VRay & Photoshop, as I explore additional options. Also, apologies for the typing + clicking sounds during the tutorial. I’ve used Audition to minimise them as much as possible, but I have a loud keyboard, and I need to get a better microphone setup.
Read MoreTutorials
I have uploaded to YouTube the first two tutorials/walkthroughs I have been planning on recording, detailing workflows and methods I have used during my Master of Architecture studies. I hope they will be of use to other students and practitioners, and if anyone has any comments or requests, please leave a comment below the videos in question.
Read MoreGrasshopper Grids Part 3
Following on from the previous post, and building upon both the prior grid generation scripts, as well as knowledge from a grasshopper tutorial provided in the second year of our undergraduate, I sought to marry the two approaches, leading to the generation of a ‘topography’ based upon data provided by a bitmap.
Read MoreGrasshopper Grids Part 2
As mentioned in the previous post, one of the next steps was to translate the method into one that would allow for the replication of a predefined unit. Fortunately, I was able to broadly copy the grid generation already done, however, I tweaked it as I was no longer generating extrusions married to a set of perpendicular planes.
Read MoreWelcome to Dublin
So, in an effort to help keep myself sane over the next one and a bit weeks, I think I’m going to start blogging again, prior to the Masters course actually commencing.
My focus has been rotating between playing in Rhino & Grasshopper - revisiting the approach I took to the undergrad archive project, specifically the grid generation method; learning German (A1) through the Goethe Institute (something I have admittedly been struggling with); reading Cloud Atlas; binge watching The West Wing; and staving off boredom during this quarantine period by re-learning how to play chess.
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