Tutorial 03 Part 3 - Rendered Landscape

In this third and final tutorial of this series, we look at using topographic mapping data, point cloud terrain data and building massing data from the Digimap service to generate a rendered isometric landscape. In addition, we also incorporate the woodland generation script from the prior tutorial to provide an aesthetically useful method for rendering a low-poly woodland.

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Tutorial 03 Part 2 - Woodland Generation

In this tutorial, we will look at woodland generation using a recursive generator, the galapagos solver and the kangaroo physics plugin. The purpose behind this method is to provide a means for someone to generate a low-poly randomised woodland without resorting to using proprietary (and costly) 'CADBlocks' found through services such as VRay or Enscape.

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Tutorial 03 Part 1 - Isometric Contour Cube

This is the first of three tutorials that will cover ways to manipulate Ordnance Survey data using Rhino, Grasshopper & Illustrator to achieve a specific aesthetic outcome. In contrast to the prior tutorials I have uploaded, I have attempted to record these in such a way to act as a step-by-step guide for those who are interested. The later tutorials will incorporate VRay & Photoshop, as I explore additional options. Also, apologies for the typing + clicking sounds during the tutorial. I’ve used Audition to minimise them as much as possible, but I have a loud keyboard, and I need to get a better microphone setup.

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Tutorials

I have uploaded to YouTube the first two tutorials/walkthroughs I have been planning on recording, detailing workflows and methods I have used during my Master of Architecture studies. I hope they will be of use to other students and practitioners, and if anyone has any comments or requests, please leave a comment below the videos in question.

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Grasshopper Grids Part 3

Following on from the previous post, and building upon both the prior grid generation scripts, as well as knowledge from a grasshopper tutorial provided in the second year of our undergraduate, I sought to marry the two approaches, leading to the generation of a ‘topography’ based upon data provided by a bitmap.

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Grasshopper Grids Part 2

As mentioned in the previous post, one of the next steps was to translate the method into one that would allow for the replication of a predefined unit. Fortunately, I was able to broadly copy the grid generation already done, however, I tweaked it as I was no longer generating extrusions married to a set of perpendicular planes.

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Welcome to Dublin

So, in an effort to help keep myself sane over the next one and a bit weeks, I think I’m going to start blogging again, prior to the Masters course actually commencing.

My focus has been rotating between playing in Rhino & Grasshopper - revisiting the approach I took to the undergrad archive project, specifically the grid generation method; learning German (A1) through the Goethe Institute (something I have admittedly been struggling with); reading Cloud Atlas; binge watching The West Wing; and staving off boredom during this quarantine period by re-learning how to play chess.

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