Tutorial 03 Part 3 - Rendered Landscape

In this third and final tutorial of this series, we look at using topographic mapping data, point cloud terrain data and building massing data from the Digimap service to generate a rendered isometric landscape. In addition, we also incorporate the woodland generation script from the prior tutorial to provide an aesthetically useful method for rendering a low-poly woodland.

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Tutorial 03 Part 2 - Woodland Generation

In this tutorial, we will look at woodland generation using a recursive generator, the galapagos solver and the kangaroo physics plugin. The purpose behind this method is to provide a means for someone to generate a low-poly randomised woodland without resorting to using proprietary (and costly) 'CADBlocks' found through services such as VRay or Enscape.

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Tutorial 03 Part 1 - Isometric Contour Cube

This is the first of three tutorials that will cover ways to manipulate Ordnance Survey data using Rhino, Grasshopper & Illustrator to achieve a specific aesthetic outcome. In contrast to the prior tutorials I have uploaded, I have attempted to record these in such a way to act as a step-by-step guide for those who are interested. The later tutorials will incorporate VRay & Photoshop, as I explore additional options. Also, apologies for the typing + clicking sounds during the tutorial. I’ve used Audition to minimise them as much as possible, but I have a loud keyboard, and I need to get a better microphone setup.

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