In this third and final tutorial of this series, we look at using topographic mapping data, point cloud terrain data and building massing data from the Digimap service to generate a rendered isometric landscape. In addition, we also incorporate the woodland generation script from the prior tutorial to provide an aesthetically useful method for rendering a low-poly woodland.
Read MoreTutorial 03 Part 1 - Isometric Contour Cube
This is the first of three tutorials that will cover ways to manipulate Ordnance Survey data using Rhino, Grasshopper & Illustrator to achieve a specific aesthetic outcome. In contrast to the prior tutorials I have uploaded, I have attempted to record these in such a way to act as a step-by-step guide for those who are interested. The later tutorials will incorporate VRay & Photoshop, as I explore additional options. Also, apologies for the typing + clicking sounds during the tutorial. I’ve used Audition to minimise them as much as possible, but I have a loud keyboard, and I need to get a better microphone setup.
Read MoreTutorials
I have uploaded to YouTube the first two tutorials/walkthroughs I have been planning on recording, detailing workflows and methods I have used during my Master of Architecture studies. I hope they will be of use to other students and practitioners, and if anyone has any comments or requests, please leave a comment below the videos in question.
Read MoreLearning Photoshop (cont.)
Learning Photoshop (cont.)
Learning Photoshop
Early Illustrator Work
Two images. The 2014 mountain scene was a project to help familiarise myself with Illustrator, using various online tutorials.
The 2007 image is a photomanipulation based on a photo I took (with an ancient Motorola Razr 2!) during my first, and only enjoyable, nightclub experience I ever had.