In this third and final tutorial of this series, we look at using topographic mapping data, point cloud terrain data and building massing data from the Digimap service to generate a rendered isometric landscape. In addition, we also incorporate the woodland generation script from the prior tutorial to provide an aesthetically useful method for rendering a low-poly woodland.
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I have uploaded to YouTube the first two tutorials/walkthroughs I have been planning on recording, detailing workflows and methods I have used during my Master of Architecture studies. I hope they will be of use to other students and practitioners, and if anyone has any comments or requests, please leave a comment below the videos in question.
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